▸ Agent Skills

Game Development

Game engines and game-development workflows.

Sections

  • bevy-development — Expert guidance for building 2D and 3D games in Bevy 0.19, Rust's data-driven ECS game engine - components, systems, scheduling, states, queries, input, assets, messages, and performance. Use when writing or modernizing Bevy code, laying out ECS data and systems, scheduling or gating systems, handling input/assets/messages, or migrating off deprecated Bevy APIs like bundles, delta_seconds, EventReader, or Parent.
  • bevy-egui — Expert guidance for integrating egui immediate-mode GUIs into Bevy 0.19 using bevy_egui 0.40-0.42 - plugin setup, EguiPrimaryContextPass scheduling, EguiContexts, input absorption, viewport cameras, Bevy image textures, and inspector integration. Use when adding UI to Bevy games, creating debug overlays or HUDs, preventing click-through into game entities, or rendering egui to textures.